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Battlezone 2 rumble in the jungle
Battlezone 2 rumble in the jungle












His character rank is 261, my actual rank for Nathan Drake in my copy of PlayStation All-Stars Battle Royale.Ģ. His background image is the jungle used in promotional artwork for Uncharted 4, as well as that on the cover of the game itself. Nathan Drake: Nate is rendered in his design from Uncharted 4: A Thief's End, which is now his default costume. The characters chosen for this match-up are Nathan Drake from Uncharted, Kat (and Dusty) from Gravity Rush, Jak and Daxter from Jak 3, and Aloy from Horizon: Zero Dawn.ġ. However, unlike in the first game, when you change your character's color scheme, it will be shown in the character's actual portrait, much like in Super Smash Bros or Marvel vs Capcom, rather than changing the color of the costume icon. This indicates which of the characters' alternate costumes you are currently wearing. Character Costume: To the right of the characters name is a shirt icon with a number on it. Offline, it will display the name associated with the profiles signed in with each controller.Ĩ. On the other hand, if you are playing online or viewing other players, it will display their online ID.

battlezone 2 rumble in the jungle

BATTLEZONE 2 RUMBLE IN THE JUNGLE OFFLINE

When offline or viewed as yourself, the screen will display your real name (on PS4) if you have one set to your profile. As with the first game, this reflects on the username or Online ID used by the player controlling the character.

battlezone 2 rumble in the jungle

Online ID/Username: In the black bar below the character's name is the player's username. Ready/Confirm Indicator: Located above the character's name is an indicator that will read as "Confirm" if a player has not selected their fighter and "Ready" once a character has been selected.ħ. A staple for any fighting game, obviously it tells you who you're playing as.Ħ. Character Name: In the bottom left corner, above a black bar, is the character's name. Naturally, the color of the background would change depending on the player, so if there were two players using the same character, the background image, despite being the same, would be different colors.ĥ. I was pleased with the result and decided that I would do this for every character in the image. My original idea was to use a generic PlayStation background image for every character, but instead, I took an iconic image from the characters' home series, made it transparent, pasted it over the generic PlayStation image, and colored it accordingly. Inspired by the various Character Biography pictures I've been making for my Crossover Game project, I decided to include an iconic background for each character that would change color depending on what player uses said character, much like the "Universe Icons" in the Super Smash Bros series. I initially didn't think to include this as I made all of their small portrait icons share a "PlayStation Blue" background, however, I had an interesting idea when I decided to make the selected fighters' portraits. Character-Specific Background: In the first game, every playable character had a unique background in their selection screen portrait, which also translated over to their Main Menu theme and inspired the color of their PlayStation 3 system Dynamic Theme. Character Portrait: At the center of the portrait is, of course, the selected character, with an outline highlighting their render to indicate which player is controlling them.This brings us to the next notable visual.Ĥ. More details about this will be posted when I submit ideas for the gameplay.ģ. However, unlike the first game, leveling up now unlocks more content, such as alternate attacks and the new "Support character" feature, which replaces the "Minions" from the first game. Leveling up unlocks customization items as well as other features, much like in the first game. As with the first game, individual characters level up when a player uses them. Character Rank: In the top-right corner is the selected character's rank. Player Number: In the top-left corner of the portrait is the player's number, which indicates whether a player is 1P, 2P.

battlezone 2 rumble in the jungle

The design of these "cards" are as follows:ġ. Character portraits are once again grouped into rectangular "card-like" sections, as with the first game. This is due to my new ideas for the design of the selection screen itself, which now incorporates returning features from the first game, with a new look. Unlike most of my more recent character rosters, this game would actually go back to having 2D character portraits instead of 3D models in the character selection screen. A major overhaul of this image: /art…, this is my personal character roster for a PlayStation All-Stars Battle Royale sequel, if Sony would ever make one.












Battlezone 2 rumble in the jungle